Tracker Knife : NextGen asset production series
Автор: gd6 |
Part 1 Modeling the High poly asset: smoothing & topology tricks to ensure accuracy and eliminate pinching
Part 2 Modeling the rest of the High poly asset: Creating the handle and screws
Part 3 Modeling the Low poly asset: tips & tricks for optimization and efficient polygon usage Unwrapping: Making the absolute most of your texture sheets and reducing stretching
Part 4 Baking: How to create a perfect normal map bake using 3ds max & Xnormal
Part 5a Texturing: Tips on building textures of different surfaces, adding wear & tear plus dirt and scratches
Part 5b Spec & Gloss: I focus on creating a great spec & gloss map to make your assets shine
Reference -
Автор - Joe Harford Сайт - |
Автор: Bezz | Огромное спасибо! Оч. полезно. |
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