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Separable Subsurface Scattering
Автор: Mondler |
It shows our latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enables to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain; if you have a powerful GPU you can download the original demo here:
More info on my original blog post:
Source code available on GitHub:
Blu-ray quality movie mirror: |
Автор: Kurasaki | Супер!!!!!!!! |
Автор: zanuda3d | шик, и музыка эпичная! |
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